![]() ![]() Also color changes could be indicators of specific ship necessities. Blue and green are more visible colors in dark environments. Such as the utilization of upgrades to graphics and interfaces. This is an actual design principle, but a stretch in this context.In universe ,software updates. The reduction of diverse color schemes gives specialized colors (like red) a greater meaning when utilized in Emergency. ![]() With "BLUE" being primary color scheme in nemesis ![]() Voyager used, virtually ALL, but went back to the bright However LCARS was rare in DS9 because most tech they used was Cardassian interface. Later seasons, replaced with brighter, crisper yellow/blue synonomous with the series.ĭS9, colors shifted to darker hues for use of the shows elements Simply byproduct of production capability and SD resolution of television. TNG, operated on green/yellow with very faded look. The backgrounds are all blurry, but you can definitely see a lot of the later TNG-era TV design aesthetic has continued in this game.Ĭlick to expand.LCARS went thru several variations.mostly on color Other crew are in front of the sets we see above. You can see Spock is in the ship's conference room (which is likely where the two aftmost doors on the bridge go to), while the CMO is in the operating theatre of the sickbay. IGN has also released crew portraits and descriptions. The shuttle Melville is PROBABLY named for the author of "Moby Dick", which suggests a thematic link to whatever this game's story is about. Otherwise it's heavily based on the trusty Type-6 shuttle, which is also parked in the bay. The DSC shuttles had windows back there, so this isn't anything new. We're introduced to the shuttle Melville here, which seems to have windows in the usual cargo / passenger section. It's got a large one off to the side in any case. The shuttlebay (which points forward on this ship) may double as the ship's transporter room. Are we to expect that one side is for matter, and the other for antimatter? The lower set of struts seem to correspond to others we've seen that lead off to the nacelles, and there's that big vertical tube in the back too. We're USUALLY expecting the big rings to direct matter and antimatter streams into the reaction chamber, but here we have two coming in from above. ![]() The arrangement of the M/AM core in Engineering is confusing. We've seen entry points to the Jeffries tubes at various heights over the years, but the one in the Resolute's corridor is at least waist height. Hey, it's almost those same lighting features flanking the doors that are featured on SO MANY OTHER starships, from the E-B to the E-E and others in between! The wall stations are (probably coincidentally) like those on the new USS Stargazer, featuring a large seated station flanked by smaller stations for standing people. And what IS the hexagonal panel on the floor in front of them? Holo communicator ring? Extendable tea service counter? Joystick door? I like the seated positions on the rail, a great and ergonomic variation allowing for proximity to the CO as well as using that negative space that serves little purpose on most Trek bridges except for camera eyelines. The XO here doesn't warrant any panels to look at. The double seats at the center pair a Captain's chair with a different design for the XO, which we haven't seen since the Hathaway. The bridge is a cool evolution of the TMP era circular bridge, taking some cues from assorted TNG redresses of that one Excelsior bridge set that was re-used as multiple Federation starships during Voyager's run. Aww, it's like the USS Centaur and the USS Ares had a widdle baby! Given that its Excelsior-esque design is commensurate with the late 23rd / early 24th century era, will this class of ship be replaced by the (apparently already in service) Olympic-class? Most notably, the Resolute is established as a medical ship. The USS Resolute is detailed via this article on IGN.
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